Thiago Carneiro
Thiago Carneiro
Education Advisor at Epic Games/ VP Specialist at Girraphic
Toronto, Canada

Thiago is a Virtual Production Specialist at Girraphic and previously worked as a Lead Unreal Engine Generalist for Virtual Production at Pixomondo Toronto. He has extensive experience working closely with directors and producers during the Previz phase on shows like The Boys, Halo, and Nightbooks. Thiago is also an experienced Unreal Operator and has worked on shows such as Star Trek Strange New Worlds and Star Trek Discovery, controlling and making changes to the Unreal Environments and LED Volumes during shooting.

Thiago has also worked as a Lead with the talented team at Pixomondo to create stunning environments, Real-Time VFX, and Props for shows such as Avatar: The Airbender. Recently, he was hired by Epic Games as an Education Advisor for the Education Team, where he works on developing relationships with schools and companies in Brazil, Portugal, and Canada.

Thiago is also an Unreal Engine Consultant for Brazil and Canada's Top Live Broadcast companies. He worked closely with Rogers and Sportsnet, Canada's second-largest sports broadcasting company, to create and deploy solutions for their new On-Air Virtual and Extended Reality Sets and Interactive showpieces.

In addition to his work, Thiago teaches Unreal Engine for Gaming, Animation, and VFX at Seneca College and the Toronto Metropolitan University on several Unreal Engine courses in his free time.

Resume PDF

Skills

3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingHigh-poly ModelingShadingPBR TexturingCompositingMotion GraphicsArt DirectionHoudiniLook DevelopmentLow-poly ModelingParticle EffectsTexturingProcedural ModelingUnreal Engine 4VFXTexture Baking

Software proficiency

Modo
Modo
Cinema 4D
Cinema 4D
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Nuke
Nuke
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
Affinity Designer
Affinity Designer
Blackmagic Design Fusion
Blackmagic Design Fusion
Redshift
Redshift
Affinity Photo
Affinity Photo
Houdini
Houdini
Octane Render
Octane Render
Arnold
Arnold

Experience

  • January 2019 - Present
    Unreal Engine 4: Pipeline and Studio Practices Teacher at Seneca College
    Toronto, Canada

    • Game Engine Rendering (Unreal 4 engine, Game Post-grad and undergrad)

  • December 2017 - February 2019
    3D Artist and Game Engine Technical Artist at Dark Slope Studios
    Toronto, Canada

    • 3D environmental modelling, texturing, and lighting

    • Game mechanic ideation and prototyping

    • Game engine artwork integration and level design

    • Artwork optimization

    • Game engine lighting, material editing, and technical effects

    • Game demos and user testing

    • Conceptual artwork and storyboards

    • Collaboration with artist to visualize design concepts and prototypes

    • Multiplayer gameplay concepts

    • Facilitating of Scrum and Kanban agile software development methodologies

  • June 2017 - August 2017
    Student & Houdini FX Intern at SideFx
    Toronto, Canada

  • July 2016 - July 2016
    Visual Effects Assistant at Shark Teeth Films Ltd.
    Toronto, Canada

    Responsible for modeling, animating and compositing on a variety of VFX and Motion Graphics shots for an Animal Planet show.

    • Modeling assets with Cinema4D.

    • Motion Graphics with After Effects, Element3D and Cinema4D.

    • Compositing with After Effects and Photoshop.

    • Tracking using Mocha.

    • 3D/2D Animation with After Effects.

  • October 2015 - December 2015
    Animator, 3D Generalist at Zink
    Toronto, Canada

    Responsible for modeling, animating and compositing on a variety of VFX and Motion Graphics projects for Advertising and Movies.

    • Designing UI interfaces with Fireworks.

    • Implementing UI interfaces for Unity.

    • Modeling assets with Cinema4D, 3DsMax and Maya.

    • Motion Graphics with After Effects, Element3D and Cinema4D.

    • Compositing with After Effects and Photoshop.

    • Tracking using Mocha and SynthEyes.

    • 3D/2D Animation with After Effects.

  • December 2014 - October 2015
    Stereo Compositor at Legend3D
    Toronto, Canada

    Responsible to effectively take a shot through all compositing processes and techniques including but not limited to:

    • 3D compositing and artifact removal using Nuke.

    • Matte painting using Nuke.

    • Rig removal using Nuke.

    • Rotoscope using Mocha and Nuke.

    • Tracking using Mocha.

    • Created set extensions using Nuke.

    • Applying depth passes from Legend3D’s proprietary software to client assets and final source plates.

  • August 2013 - September 2013
    3D Generalist at Pier FX
    Rio De Janeiro, Brazil

    • Modeled and sculpted assets using Cinema4D and ZBrush

    • Texturing and look developing with Photoshop and VRay.

  • November 2012 - February 2013
    Motion Graphic Designer at Ventarola
    Rio De Janeiro, Brazil

    • Delivered assets used on CG shots for the Universal Channel Brasil

    • Modeled and Sculpted assets using Cinema 4D and ZBrush

    • Animated and Designed motion graphics using Adobe After Effects, Element3D and Red Giant

    • Collaborated with another artist on a TV Spot that won the BRONZE award on PromaxBDA Latin America 2013.

  • January 2012 - January 2013
    Computer Graphics Instructor at Praça do Conhecimento
    Rio De Janeiro, Brazil

    Worked as a computer graphics instructor with under priveldged kids in some of Brazil’s most challenging neighbourhoods. This project was a governent initiative designed to empower people and children to learn new skills.

    • Responsible for teaching the basics of photo editing with Adobe Photoshop,

    • Responsible for Teaching animation principles with Adobe After Effects

    • Responsible for teaching modeling basics with Autodesk 3DsMax

Productions

    • TV Production
      Star Trek Discovery
    • Year
      2020
    • Role
      Unreal Artist
    • Company
      Pixomondo
    • Video Game
      Scarygirl Mission Maybe VR
    • Year
      2019
    • Role
      3D Artist / Game Engine Technical Artist.
    • Company
      Dark Slope Studios
    • TV Production
      Ready Set Dance
    • Year
      2019
    • Role
      Compositor, Render Specialist
    • Company
      Dark Slope Studios
    • Movie
      Rememory
    • Year
      2017
    • Role
      Compositor
    • Company
      Reactiv Post
    • TV Production
      North Woods Law
    • Year
      2016
    • Role
      Visual Effects Assistant, Motion Graphics & Animation
    • Company
      Sharkteeth Films
    • TV Production
      Terrific Trucks
    • Year
      2016
    • Role
      Animator, Compositor
    • Company
      Zink
    • Movie
      Finest Hours
    • Year
      2016
    • Role
      Stereo Compositor
    • Company
      Legend3D
    • Movie
      Goosebumps
    • Year
      2015
    • Role
      Stereo Compositor
    • Company
      Legend3D
    • Movie
      The Walk
    • Year
      2015
    • Role
      Stereo Compositor
    • Company
      Legend3D
    • Movie
      Poltergeist
    • Year
      2015
    • Role
      Stereo Compositor
    • Company
      Legend3D
    • Movie
      Insurgent
    • Year
      2015
    • Role
      Stereo Compositor
    • Company
      Legend3D