Thiago is currently working as a Lead Unreal Engine Generalist for Virtual Production at Pixomondo Toronto. As a Lead Unreal Engine Generalist, Thiago works closely with directors and producers on the Previz phase on shows like The Boys, Halo, and the movie Nightbooks. With demonstrated On-Set experience as an Unreal Operator for shows like Star Trek Strange New Worlds and Star Trek Discovery, controlling and making changes on the Unreal Environments and LED Volumes in shooting days. While also working as a Lead with the talented team at Pixomondo to create the most stunning environments, Real-Time VFX, and Props for shows like Avatar: The Airbender and many others.
Most Recently, Thiago was hired by Epic Games as an Education Advisor for the Education Team, working on developing relationships with schools and companies in Brazil, Portugal, and Canada.
Thiago also works as an Unreal Engine Consultant for Brazil and Canada's Top Live Broadcast companies. Recently working close to Rogers and Sportsnet (The second biggest Sports Broadcasting company in Canada), helping create and deploy solutions for their new On-Air Virtual and Extended Reality Sets and Interactive showpieces.
Thiago also teaches Unreal Engine for Gaming, Animation and VFX at Seneca College on several Post-Graduation courses in his free time.
• Game Engine Rendering (Unreal 4 engine, Game Post-grad and undergrad)
• 3D environmental modelling, texturing, and lighting
• Game mechanic ideation and prototyping
• Game engine artwork integration and level design
• Artwork optimization
• Game engine lighting, material editing, and technical effects
• Game demos and user testing
• Conceptual artwork and storyboards
• Collaboration with artist to visualize design concepts and prototypes
• Multiplayer gameplay concepts
• Facilitating of Scrum and Kanban agile software development methodologies
Responsible for modeling, animating and compositing on a variety of VFX and Motion Graphics shots for an Animal Planet show.
• Modeling assets with Cinema4D.
• Motion Graphics with After Effects, Element3D and Cinema4D.
• Compositing with After Effects and Photoshop.
• Tracking using Mocha.
• 3D/2D Animation with After Effects.
Responsible for modeling, animating and compositing on a variety of VFX and Motion Graphics projects for Advertising and Movies.
• Designing UI interfaces with Fireworks.
• Implementing UI interfaces for Unity.
• Modeling assets with Cinema4D, 3DsMax and Maya.
• Motion Graphics with After Effects, Element3D and Cinema4D.
• Compositing with After Effects and Photoshop.
• Tracking using Mocha and SynthEyes.
• 3D/2D Animation with After Effects.
Responsible to effectively take a shot through all compositing processes and techniques including but not limited to:
• 3D compositing and artifact removal using Nuke.
• Matte painting using Nuke.
• Rig removal using Nuke.
• Rotoscope using Mocha and Nuke.
• Tracking using Mocha.
• Created set extensions using Nuke.
• Applying depth passes from Legend3D’s proprietary software to client assets and final source plates.
• Modeled and sculpted assets using Cinema4D and ZBrush
• Texturing and look developing with Photoshop and VRay.
• Delivered assets used on CG shots for the Universal Channel Brasil
• Modeled and Sculpted assets using Cinema 4D and ZBrush
• Animated and Designed motion graphics using Adobe After Effects, Element3D and Red Giant
• Collaborated with another artist on a TV Spot that won the BRONZE award on PromaxBDA Latin America 2013.
Worked as a computer graphics instructor with under priveldged kids in some of Brazil’s most challenging neighbourhoods. This project was a governent initiative designed to empower people and children to learn new skills.
• Responsible for teaching the basics of photo editing with Adobe Photoshop,
• Responsible for Teaching animation principles with Adobe After Effects
• Responsible for teaching modeling basics with Autodesk 3DsMax