Here's a product rendering that I created inspired by the amazing work of @daniel.schiffer ! It's a short 10 seconds shot of a Monster Energy Can.
The model was created on Modo, textured on Substance Painter and finally rendered, comped and shot inside Unreal Engine ! I'm using Fluid Ninja for some of the defocused planes in the background and the water dripping panner texture was created using Harry "deBug" Emelianov Animated Raindrop Material. All the soundFX and Music are from Envato Elements.