The Prestige

An Unreal Engine 4 mod project built by a team of 11 artists within a 5-week period.

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Set in an old Victorian-style theatre, traces of a magician’s last show are strewn about. Unused props have slowly gathered dust while others, once used in death-defying tricks, are left cracked and unattended.
I was responsible for modeling and texturing some of the primary assets of the level, including a complex and weathered Tesla coil. I also created several other assets such as the Guillotine and a food table with fruits and other goods. Although the project was quite challenging, particularly with a five week turnaround, I feel we achieved our primary goal of creating a real-time environment which stands up against the quality expectations of AAA game art.

Right after we share our project on vimeo, it got a community highlight from the EPIC’s developers on the Unreal Engine 4 twitch channel.

  • Uncle Handy is a fanart based on a character from Monster Life developed by Gameloft.

Uncle Handy

A very stylish farmer

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Based on a concept by the canadian artist joslin for the game Monster Life developed by Gameloft.

Modeled and Rendered in Modo, post-production in Photoshop.

Featured at the “Wacom Gallery” on Behance.
Featured at the "Wacom Gallery" on Behance.

  • This is a fanart I’ve created as a tribute to the game LittleBigPlanet for the console Sony Playstation, from the studio Media Molecule .
  • This is a fanart I’ve created as a tribute to the game LittleBigPlanet for the console Sony Playstation, from the studio Media Molecule .

Sackboy

That cool guy from LittleBigPlanet

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This is a fanart I’ve created as a tribute to the game LittleBigPlanet for the console Sony Playstation, from the studio Media Molecule .

The High poly scene was modeled and rendered with Modo and the post production was made with Photoshop.