Set in an old Victorian-style theatre, traces of a magician’s last show are strewn about. Unused props have slowly gathered dust while others, once used in death-defying tricks, are left cracked and unattended.
I was responsible for modeling and texturing some of the primary assets of the level, including a complex and weathered Tesla coil. I also created several other assets such as the Guillotine and a food table with fruits and other goods. Although the project was quite challenging, particularly with a five week turnaround, I feel we achieved our primary goal of creating a real-time environment which stands up against the quality expectations of AAA game art.
Right after we share our project on vimeo, it got a community highlight from the EPIC’s developers on the Unreal Engine 4 twitch channel.