This is a small selection of the work I've done for Scarygirl VR during the 1 year and 3 months I've worked for Dark Slope Studios. From being the first hire of the company until the very end of the project with the titled being shipped worldwide.
Player Body and Backpack / I was responsible for retopology and texturing of the player body and backpacks. Inside Unreal Engine I created a shader that can change the colors of the textures so different players have different colors.